Senior Character Rigger

Analog

Job details

  • ONSITE
  • FULL_TIME
  • Abu Dhabi
  • United Arab Emirates
  • Verified 2026-09-25
  • Source: Analog public ASHBY source

Original job description

We are seeking a hands-on, production-proven Senior Character Rigger to join Analog as an individual contributor. This is a rigging-focused role, centered on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D and AR/VR experiences.

This position is intended for a specialist rigger who actively builds, debugs, and ships rigs in production. It is not a hybrid Tech Artist or animation systems role. We are open to strong mid-level or senior candidates, provided they are deeply hands-on today.

Responsibilities

  • Design, build, and deliver production-ready character and creature rigs in Autodesk Maya

  • Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions

  • Create clean, stable, and animator-friendly control rigs focused on performance and usability

  • Collaborate closely with animators to support expressive and efficient animation workflows

  • Ensure rigs meet real-time engine constraints (Unity / Unreal) in collaboration with technical teams

  • Debug, iterate, and improve rigs based on animation and runtime feedback

  • Maintain and improve existing rigs without compromising quality or consistency

This Role Is Not

  • A Tech Artist or tools-focused role

  • A lead-only or supervisory position with limited hands-on rigging

  • An animation-first position

  • A Blender- or 3ds Max–centric rigging role

Qualifications

  • Expert-level rigging experience in Autodesk Maya (non-negotiable)

  • 5+ years of professional experience as a character or creature rigger

  • Proven experience shipping real-time 3D projects (AAA games, AR/VR, or high-end interactive experiences)

  • Strong understanding of anatomy, deformation, skinning, and corrective techniques

  • Solid grasp of animation fundamentals (timing, weight, staging) to support animator needs

  • Experience working with Unity or Unreal pipelines from a rigging perspective

  • Ability to work independently, take ownership, and deliver production-ready work

  • Strong communication skills and ability to clearly explain rigging decisions

Nice to Have

  • Cloth, hair, or secondary motion setups in Maya or real-time environments

  • Motion capture familiarity and basic mocap cleanup workflows

  • Understanding of character modeling and texturing pipelines

Portfolio Requirement

  • Applicants must provide a portfolio that clearly demonstrates:

  • Multiple fully built character or creature rigs

  • Clear evidence of personal, hands-on contribution

  • Deformation quality, control design, and animator usability

Candidates should be comfortable walking through their rigs and explaining how and why they were built.

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